Tuesday, March 18, 2014

Sounds and The Final Product

A large part of this week has been recording sounds and implementing them into the game. We now have menu sounds and music playing when the game starts. The last thing we have to add is a death screen but we do have collision for when the player will die so that is already done we just need to add the end of the game. So sound is good to go!

Working towards a goal is a good thing to do. And this goal is to be considered for Level Up Toronto. We find out today if we make it and I have to say I'm feeling pretty good and pretty confident that we will make it! We have all our enemies (5 in total) loaded into the game and interacting with the player and our player is moving around, the score is going up, and it is actually a game now.

The next step after the school year ends is deciding whether or not to continue this game or make a new one and that will depend largely on how people view our final product at either gamescon or LevelUp. So depending on that we will decide to move forward or start something new.

Another thing I should note is I have started learning how to use unity and I must say it is immensely easy! I enjoy developing with it very much and even challenged myself to make a game every week. I will see if I can keep that up especially with exams approaching.

Thursday, March 13, 2014

MIDTERMS ARE OVER!

It's official, midterms are over! And with the end of midterms comes the final stretch. This is crunch time for both the game and for school work. On the game side we now have movement in our new build and actual gameplay! So our game is now a game... kind of. We have movement and the score goes up but there are no enemies... or obstacles... or a menu. This is all happening this week so this should be the end of the "no gameplay" problem.

New Screen Shot

We added a new score counter as our previous one was just a place holder and was very ugly. (bright green)

Also this week after I finish some homework questions, (hopefully I get to 40 points this week) I will be adding our music and sound for the entire game. This will actually make our game have more immersion and add a level of detail. I have written 3 songs and done the menu sounds.

https://soundcloud.com/noahvannest/death-music (this is the music that will play when the player looses the game)

The last piece of the puzzle this week is finishing our animations for our character so that they can attack and slide on the walls. Our 3D artist/animator has been... slow in completing the animation so it's not there yet. We do have a way to load them in though so that's part of it already done.

Lastly we have a new idea for a level/boss fight. At one point a dragon will come from the bottom of the screen and eat the player. The player will think they have died and lost but then a boss vs. screen will flash and the walls will now become the inside of the dragon. The player has to battle to the top of the dragon and attack it's heart 3 times to defeat the boss.

So this is crunch time. The game is going to be done soon hopefully!


Sunday, March 2, 2014

Shaders

I've been working on some interesting shaders this week for the game and others for homework questions. Doing this has given me a lot of practice with glsl coding and making myself familiar with shaders and lighting effects. I actually had a lot of fun doing this and would love to continue working on it for the rest of the semester to get our game looking very cool.

selective colouring shader (green)


Also this week, we have added shader support fully to our game and added better lighting and models. Though we now don't have any gameplay... so that is what's happening this week. Our game looks alot better now graphically which is a big plus.

before

after

Finally, we received notice that we are in the top running to go to level up which is great news! Our hard work is paying off! We hope to go this year it would be alot of fun.