It's the start of a new semester and with that comes a slew of new classes and new beginnings. A second chance to wake yourself up from your previous slump and get your stuff together. Sounds pretty great when you talk about it but what about doing it? Over the last 4 months and maybe even year and a half I have realized that you can try all you want but it means nothing unless you do. So this is it, I know Dr. Hogue said that everyone types about turning a new leaf in their first blog and then peters off towards the end but this can be solved through organization and goals.
I guess that's what I'm really trying to get at. The importance of goals. Without goals it is very easy to get lost in your work to be done. Doing this work is key and doing it on time is even more important. This works on a personal level as well as on a team. Being the producer for my game development team means I have to organize peoples time for them and make sure they are all on track.
My group is Fort Fortnight Studios. We are making an endless runner game hopefully sometime for mobile platforms. Though we have a good start to our game the next 4 months of development time will be spent giving our game a unique feel and interesting aesthetic. (Oh and also adding animations to our models... kind of important) Being a producer has allowed me to see what everyone is doing in the development process. I'm in a unique position because I have my foot in the door of everyone of my team members, overseeing and critiquing. This can allow me to be a better group organizer and help anyone that needs it in the group.
That being said, I am very excited for this semester! I feel this will be the semester where our games will really come to their own. We can work on giving them our own flair and feel and make them ours. So, to new beginnings! (As cliche as that sounds.)
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